Quickly added due to the change from MC-61033, in which the 'blockcrack' particle uses a bit OR and bit shift operation to determine the texture to use. While the numbers are unlikely to change, I find this easier than opening a calculator and remembering the values. Keep in mind that this usage probably won't last due to the BlockStates feature and general removal of Damage values.

Numerical ID:
Damage:


blockcrack_57503
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